Thursday, March 21, 2013

design project day 5

Like
- The idea
- that it was fun and not that challenging

Didn't like
- to easy
- it was made out of boxes
- and that some parts were a little tilted so it made it easier

What was the biggest problem you encountered? How did you solve it?
- The biggest problem we had was that are idea was complicated are plan was hard, so we needed more time to create are idea. We solved by making something more simple and easier to work with. 
When did you get your biggest "AH HA" idea? What was it?
- At the beginning when we drew the sketch out. This was because we had every little detail drawn out so that made the idea of the game great and cool. We thought about how it was going to work the prizes everything was thought or said that moment. 
Who in your group resisted new ideas the most and why?
- I did because I had a plan in mind and that I would stick to it. Because of all the thought we put into the design I thought it would work out; but at the end I went with the new idea so that there was enough time to finish the project.
What doubts did YOU have about the project and how did you overcome those doubts?
- I had doubts about how it would work, how the whole mechanism would work out. How the ball would come back to the player. I overcame those doubts by doing them carefully and putting lots of thought to it and with help of my partners. 
Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process? 
- Ana Maria Lara because we always said something and she would question the idea, she thought it wouldn't work out because she didn't understand. It didn't help because most of the time we were explaining to her what was happening. 
What did you learn about yourself, teamwork, and the design process? 
- I learned that not always it can finish as you expected. I learned that teamwork is the best way to progress your way to a better product of any kind, because all ideas are explained and will be thought about everyone can help. The design was easy but to create it was the hard part all the ideas and problems we had were because not much communication happened.